home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Windows Game Programming for Dummies (2nd Edition)
/
WinGamProgFD.iso
/
mac
/
DirectX SDK
/
DXSDK
/
samples
/
Multimedia
/
DirectShow_WinXP
/
VMR
/
VMRMix
/
VMRMix.dsp
< prev
next >
Wrap
Text File
|
2001-10-10
|
6KB
|
211 lines
# Microsoft Developer Studio Project File - Name="VMRMix" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=VMRMix - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "VMRMix.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "VMRMix.mak" CFG="VMRMix - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "VMRMix - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "VMRMix - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "VMRMix - Win32 Release"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\DirectShow\BaseClasses" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D WINVER=0x501 /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "WIN32"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 ..\..\..\DirectShow\baseclasses\release\strmbase.lib strmiids.lib quartz.lib ddraw.lib dxguid.lib version.lib shell32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib comctl32.lib shell32.lib /nologo /subsystem:windows /pdb:none /machine:I386 /OPT:NOREF /OPT:ICF
!ELSEIF "$(CFG)" == "VMRMix - Win32 Debug"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\DirectShow\BaseClasses" /D "_DEBUG" /D "_AFXDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D WINVER=0x501 /YX"stdafx.h" /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" /d "WIN32"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\..\DirectShow\baseclasses\debug\strmbasd.lib strmiids.lib comctl32.lib winmm.lib ddraw.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmtd" /pdbtype:sept
# SUBTRACT LINK32 /map
!ENDIF
# Begin Target
# Name "VMRMix - Win32 Release"
# Name "VMRMix - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Demonstration.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgWait.cpp
# End Source File
# Begin Source File
SOURCE=.\SourceInfo.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\Utils.cpp
# End Source File
# Begin Source File
SOURCE=.\VMRCore.cpp
# End Source File
# Begin Source File
SOURCE=.\VMRMix.cpp
# End Source File
# Begin Source File
SOURCE=.\VMRMix.rc
# End Source File
# Begin Source File
SOURCE=.\VMRMixDlg.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Demonstration.h
# End Source File
# Begin Source File
SOURCE=.\DlgWait.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\SourceInfo.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\Utils.h
# End Source File
# Begin Source File
SOURCE=.\VMRCore.h
# End Source File
# Begin Source File
SOURCE=.\VMRMix.h
# End Source File
# Begin Source File
SOURCE=.\VMRMixDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\bitmap1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\close.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Logo.bmp
# End Source File
# Begin Source File
SOURCE=.\res\VMRMix.ico
# End Source File
# Begin Source File
SOURCE=.\res\VMRMix.rc2
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project